Unpack a release, build the default gamemode, join your own server. Getting started walks you through it, then through your first resource.
Kingdom Come: Deliverance II multiplayer
Kingdoms Connected Scripting API
Script your own Kingdom Come: Deliverance II multiplayer server in JavaScript or TypeScript: spawn points, commands, NPCs, quests, shops, menus and whole game modes.
API ENVIRONMENTS
Choose an environment
Players, horses, dogs, NPCs, props, doors, the clock and the weather, quests, dialogue and shops, all from your own code.
The server owns the rules and everything players share. The client half binds keys, draws HUDs and opens HTML menus in each player's game.
Type ensure in the server console and your resource reloads without a restart, pushing new client code to everyone connected.
The API reference is generated from the runtime itself, and every sample in the guides is type-checked against the published declarations.
Windows and Linux servers, an official Docker image and a Pterodactyl egg, and a listing in the in-game server browser.