Particle effects
Every particle effect Vfx.spawn can play, by library, with whether it loops and how far away it is drawn.
Vfx.spawn takes one of these names, and
Vfx.list returns them, filtered by a prefix.
Vfx.spawn("WH_Particels.fires.candle", player.position);const fires = Vfx.list("WH_Particels.fires");Loops means the effect keeps playing until you destroy it; Once plays and ends by itself. Seen from is the largest distance any part of it is drawn at. Only top-level effects are listed: the parts inside one are not meant to be played alone. See Effects.
WH_Particels (204)
| Effect | Plays | Seen from |
|---|---|---|
WH_Particels.dust.dust_mill |
Loops | 10 m |
WH_Particels.dust.sweep |
Loops | 3 m |
WH_Particels.fires.alchemy_distilery |
Loops | 20 m |
WH_Particels.fires.alchemy_fireplace |
Loops | 20 m |
WH_Particels.fires.alchemy_fireplace_big |
Loops | 12 m |
WH_Particels.fires.burning_arrows |
Loops | 25 m |
WH_Particels.fires.candle |
Loops | 12 m |
WH_Particels.fires.exterior_fireplace |
Loops | 40 m |
WH_Particels.fires.fatwood |
Loops | 20 m |
WH_Particels.fires.fire_firewood |
Loops | 10 m |
WH_Particels.fires.fire_hay_s02 |
Loops | 500 m |
WH_Particels.fires.fire_pribyslawitz_big |
Loops | 500 m |
WH_Particels.fires.fire_pribyslawitz_big_nosmoke |
Loops | 500 m |
WH_Particels.fires.fireplace_nosmoke |
Loops | 20 m |
WH_Particels.fires.fireplace_nosmoke_low |
Loops | 20 m |
WH_Particels.fires.house_fireplace |
Loops | 20 m |
WH_Particels.fires.pirstejn_fireplace |
Loops | 20 m |
WH_Particels.fires.refraction_foundry |
Loops | 3 m |
WH_Particels.fires.torch_burn_out |
Loops | 55 m |
WH_Particels.fires.torch_longdistance |
Loops | 100 m |
WH_Particels.fires.torch_trailer |
Loops | 100 m |
WH_Particels.fires.torch_trailer_less_sparks |
Loops | 100 m |
WH_Particels.other.alchemy_liquid_pouring |
Loops | |
WH_Particels.other.apple_mash |
Loops | 100 m |
WH_Particels.other.arrow_fire_vranik |
Loops | |
WH_Particels.other.arrow_trail |
Loops | |
WH_Particels.other.arrows |
Loops | |
WH_Particels.other.baker_flour |
Loops | 75 m |
WH_Particels.other.baker_flour_throw |
Loops | 8 m |
WH_Particels.other.baker_pour_flour |
Loops | 8 m |
WH_Particels.other.baker_pour_water |
Loops | 3 m |
WH_Particels.other.bath_hotwater |
Loops | 6 m |
WH_Particels.other.bats |
Loops | |
WH_Particels.other.beer_keg_pouring |
Loops | |
WH_Particels.other.beer_pouring |
Loops | |
WH_Particels.other.bees |
Loops | 25 m |
WH_Particels.other.bellows |
Loops | |
WH_Particels.other.bird_big_single |
Loops | |
WH_Particels.other.birds_small_tree |
Loops | |
WH_Particels.other.blacksmith_hit |
Loops | 1000 m |
WH_Particels.other.boiling_bubbles |
Loops | 4 m |
WH_Particels.other.boiling_bubbles_cooking_cauldron |
Loops | 4 m |
WH_Particels.other.bucket_filling |
Loops | 10 m |
WH_Particels.other.butcher_throw_meat_pieces |
Loops | 10 m |
WH_Particels.other.butterfly |
Loops | 20 m |
WH_Particels.other.casting |
Loops | 1000 m |
WH_Particels.other.charcoal |
Loops | |
WH_Particels.other.chicken_kill |
Once | |
WH_Particels.other.cooking |
Loops | 120 m |
WH_Particels.other.crash_mill |
Loops | |
WH_Particels.other.crows |
Loops | |
WH_Particels.other.crows_tree |
Loops | |
WH_Particels.other.deer_gut |
Loops | |
WH_Particels.other.deer_hanging |
Loops | |
WH_Particels.other.distant_lamp_glow |
Loops | |
WH_Particels.other.distant_light |
Loops | |
WH_Particels.other.dream |
Loops | 25 m |
WH_Particels.other.dream_death |
Once | 25 m |
WH_Particels.other.drowning |
Loops | 25 m |
WH_Particels.other.explosion_dust |
Loops | |
WH_Particels.other.eye_blink |
Once | |
WH_Particels.other.eye_close |
Once | |
WH_Particels.other.eye_open |
Once | |
WH_Particels.other.fake_army_a |
Loops | 150 m |
WH_Particels.other.fake_army_b |
Loops | 150 m |
WH_Particels.other.firefly |
Loops | 50 m |
WH_Particels.other.firefly_2x2 |
Loops | 50 m |
WH_Particels.other.flash |
Once | 20 m |
WH_Particels.other.fly |
Loops | 8 m |
WH_Particels.other.fly_large |
Loops | 8 m |
WH_Particels.other.fly_small |
Loops | 6 m |
WH_Particels.other.glow |
Loops | 1000 m |
WH_Particels.other.grain_bowl |
Loops | |
WH_Particels.other.grain_dust |
Loops | 150 m |
WH_Particels.other.gravel |
Once | |
WH_Particels.other.gunpowder_finish |
Loops | |
WH_Particels.other.hen_cleaning |
Once | |
WH_Particels.other.hen_feather_buildup |
Loops | |
WH_Particels.other.hen_feeding |
Once | |
WH_Particels.other.herbs_hmozdir |
Loops | |
WH_Particels.other.herbs_pouring |
Loops | |
WH_Particels.other.herbs_pouring_fast |
Loops | |
WH_Particels.other.herbs_throw |
Once | |
WH_Particels.other.hoeing |
Loops | |
WH_Particels.other.knifewall |
Loops | 6 m |
WH_Particels.other.laundry |
Loops | 10 m |
WH_Particels.other.laundry_smack |
Once | 10 m |
WH_Particels.other.magic |
Loops | |
WH_Particels.other.meteorit |
Once | |
WH_Particels.other.oil_pouring |
Loops | 2 m |
WH_Particels.other.peeing |
Loops | |
WH_Particels.other.peeing_dog |
Loops | |
WH_Particels.other.pig_feeding |
Loops | |
WH_Particels.other.pouring_poison |
Loops | 2 m |
WH_Particels.other.pouring_poison_b |
Loops | 30 m |
WH_Particels.other.prehrabavani |
Loops | |
WH_Particels.other.q_conquest_gatecrush |
Once | 25 m |
WH_Particels.other.q_conquest_smoke |
Loops | 600 m |
WH_Particels.other.q_conquest_smokesmall |
Loops | 25 m |
WH_Particels.other.roast |
Loops | |
WH_Particels.other.roasting_hole |
Loops | |
WH_Particels.other.sandglass |
Loops | |
WH_Particels.other.shit_monastery |
Loops | 5 m |
WH_Particels.other.shit_splash |
Once | |
WH_Particels.other.shovel_rocks |
Loops | |
WH_Particels.other.sludge_pouring |
Once | |
WH_Particels.other.sludge_splash |
Once | |
WH_Particels.other.smelting_puff |
Loops | 1000 m |
WH_Particels.other.smoking |
Loops | 120 m |
WH_Particels.other.sowing |
Once | 8 m |
WH_Particels.other.spiritus_pouring |
Loops | 2 m |
WH_Particels.other.spitting_vomiting |
Loops | |
WH_Particels.other.stonemason |
Loops | |
WH_Particels.other.stoupa |
Loops | |
WH_Particels.other.stoupa_shovel |
Loops | |
WH_Particels.other.stoupa_shovel_short |
Loops | |
WH_Particels.other.test |
Loops | |
WH_Particels.other.theresa_arrow_fire |
Loops | |
WH_Particels.other.theresa_cuman_army_a |
Loops | |
WH_Particels.other.theresa_cuman_army_b |
Loops | |
WH_Particels.other.theresa_cuman_army_c |
Loops | |
WH_Particels.other.theresa_cuman_army_torches |
Loops | |
WH_Particels.other.trebuchet_hit |
Loops | 100 m |
WH_Particels.other.ui3d_dustandsmoke |
Loops | 100 m |
WH_Particels.other.ui3d_lightshafts |
Loops | 100 m |
WH_Particels.other.vomit |
Loops | 30 m |
WH_Particels.other.wagon_wheel |
Loops | 25 m |
WH_Particels.other.water_bottle |
Loops | 10 m |
WH_Particels.other.water_bucket |
Loops | |
WH_Particels.other.water_circles |
Loops | 25 m |
WH_Particels.other.water_drops |
Once | 2 m |
WH_Particels.other.water_drops_mine |
Once | |
WH_Particels.other.water_fountain |
Loops | 2 m |
WH_Particels.other.water_fountain_small |
Loops | 15 m |
WH_Particels.other.water_fountain_small_bottom |
Loops | 10 m |
WH_Particels.other.water_hands |
Loops | 30 m |
WH_Particels.other.water_millwheel |
Loops | 50 m |
WH_Particels.other.water_millwheel_base |
Loops | 50 m |
WH_Particels.other.water_millwheel_top |
Loops | 50 m |
WH_Particels.other.water_pouring |
Loops | 2 m |
WH_Particels.other.water_ripple |
Loops | 4 m |
WH_Particels.other.water_ripple_b |
Loops | 4 m |
WH_Particels.other.water_ripple_big |
Loops | 5 m |
WH_Particels.other.water_ripple_fountain |
Loops | 3 m |
WH_Particels.other.water_splash |
Once | 4 m |
WH_Particels.other.wine_pouring |
Loops | 2 m |
WH_Particels.other.wine_pouring_fps |
Loops | 2 m |
WH_Particels.other.wine_pouring_red |
Loops | |
WH_Particels.other.wine_pouring_white |
Loops | |
WH_Particels.other.wood_smashed |
Loops | |
WH_Particels.smokes.boiling_steam |
Loops | 4 m |
WH_Particels.smokes.burned_house_ash |
Loops | 20 m |
WH_Particels.smokes.burning_house_a |
Loops | 400 m |
WH_Particels.smokes.burning_house_a_rotate |
Loops | 400 m |
WH_Particels.smokes.burning_house_b |
Loops | 300 m |
WH_Particels.smokes.burning_house_c |
Loops | 300 m |
WH_Particels.smokes.burning_house_ground_smoke |
Loops | 120 m |
WH_Particels.smokes.chimney |
Loops | 500 m |
WH_Particels.smokes.chimney_big |
Loops | 700 m |
WH_Particels.smokes.chimney_big_b |
Loops | 700 m |
WH_Particels.smokes.chimney_big_scale_rotate |
Loops | 500 m |
WH_Particels.smokes.chimney_big_scale_rotate_dark |
Loops | 500 m |
WH_Particels.smokes.chimney_small |
Loops | 400 m |
WH_Particels.smokes.chimney_wide |
Loops | 160 m |
WH_Particels.smokes.incense_burning |
Loops | 80 m |
WH_Particels.smokes.interior_smoke |
Loops | 80 m |
WH_Particels.smokes.smelting_oven_big |
Loops | 130 m |
WH_Particels.smokes.smelting_oven_small |
Loops | 130 m |
WH_Particels.smokes.smithery |
Loops | 70 m |
WH_Particels.smokes.smithery_hardening |
Loops | 10 m |
WH_Particels.smokes.smoke |
Loops | 80 m |
WH_Particels.smokes.smoke_ammunition |
Loops | 500 m |
WH_Particels.smokes.smoke_ammunition_b |
Loops | 215 m |
WH_Particels.smokes.smoke_city |
Loops | 300 m |
WH_Particels.smokes.smoke_crosscountry_race |
Loops | 40 m |
WH_Particels.smokes.smoke_fermentation |
Loops | 100 m |
WH_Particels.smokes.smoke_ground_kiln |
Loops | 160 m |
WH_Particels.smokes.smoke_hay_s02 |
Loops | 80 m |
WH_Particels.smokes.smoke_medium_interior |
Loops | 160 m |
WH_Particels.smokes.smoke_short_interior |
Loops | 160 m |
WH_Particels.smokes.smoke_thin |
Loops | |
WH_Particels.smokes.smoke_thin_b |
Loops | |
WH_Particels.smokes.smoke_white_small |
Loops | 130 m |
WH_Particels.smokes.smoke_window_a |
Loops | 180 m |
WH_Particels.smokes.smoke_window_b |
Loops | 180 m |
WH_Particels.smokes.smokehouse |
Loops | 20 m |
WH_Particels.smokes.steam_bath |
Loops | |
WH_Particels.weather.fog_distant |
Loops | 1000 m |
WH_Particels.weather.lightning_1 |
Once | |
WH_Particels.weather.rain_drops_columbarium |
Loops | 9 m |
WH_Particels.weather.rain_drops_edge_1m |
Loops | 6 m |
WH_Particels.weather.rain_drops_edge_2m |
Loops | 6 m |
WH_Particels.weather.rain_drops_edge_4m |
Loops | 8 m |
WH_Particels.weather.rain_drops_edge_8m |
Loops | 10 m |
WH_Particels.weather.rain_drops_edge_short_1m |
Loops | 6 m |
WH_Particels.weather.rain_drops_edge_short_2m |
Loops | 6 m |
WH_Particels.weather.rain_drops_edge_short_4m |
Loops | 8 m |
WH_Particels.weather.rain_drops_edge_short_8m |
Loops | 10 m |
WH_Particels.weather.rain_drops_gutter |
Loops | 11 m |
WH_Particels.weather.wind_fields |
Loops | 100 m |
WH_Particels.weather.wind_leaves_forest |
Once | 60 m |
WH_Particels.weather.wind_leaves_forest_large |
Once | 60 m |
WH_Particels.weather.wind_leaves_tilia |
Once | 60 m |
WH_Particels.weather.wind_tornado |
Loops | 70 m |
WH_vranik (63)
| Effect | Plays | Seen from |
|---|---|---|
WH_vranik.vranik.arrow_fire |
Loops | 60 m |
WH_vranik.vranik.arrows |
Loops | |
WH_vranik.vranik.burned_ground_ash_player |
Loops | 20 m |
WH_vranik.vranik.burned_ground_ash_sparks_player |
Loops | 20 m |
WH_vranik.vranik.burned_ground_ash_sparks_smoke_player |
Loops | 20 m |
WH_vranik.vranik.cutscene_burned_ground_sparks |
Loops | 20 m |
WH_vranik.vranik.cutscene_skalice_ground_smoke |
Loops | |
WH_vranik.vranik.cutscene_skalice_ground_smoke_dlc4_ending |
Loops | |
WH_vranik.vranik.dust_ground |
Loops | |
WH_vranik.vranik.dust_player |
Loops | 20 m |
WH_vranik.vranik.fire |
Loops | 60 m |
WH_vranik.vranik.fire_big |
Loops | 60 m |
WH_vranik.vranik.fire_c |
Loops | 500 m |
WH_vranik.vranik.fire_c_big |
Loops | 100 m |
WH_vranik.vranik.fire_c_vranik |
Loops | 600 m |
WH_vranik.vranik.fire_d |
Loops | 100 m |
WH_vranik.vranik.fire_e |
Loops | |
WH_vranik.vranik.fire_f |
Loops | 60 m |
WH_vranik.vranik.fire_malesov_big |
Loops | 10 m |
WH_vranik.vranik.fire_malesov_big_base |
Loops | |
WH_vranik.vranik.fire_malesov_big_ground |
Loops | 10 m |
WH_vranik.vranik.fire_malesov_ground |
Loops | 10 m |
WH_vranik.vranik.fire_malesov_medium_ground |
Loops | 10 m |
WH_vranik.vranik.fire_malesov_roof |
Loops | 45 m |
WH_vranik.vranik.fire_malesov_vertical |
Loops | 20 m |
WH_vranik.vranik.fire_malesov_window |
Loops | 45 m |
WH_vranik.vranik.fire_oillamp_explosion |
Loops | 10 m |
WH_vranik.vranik.fire_oillamp_fire |
Loops | 100 m |
WH_vranik.vranik.fire_pribyslawitz_nosmoke |
Loops | 10 m |
WH_vranik.vranik.fire_small |
Loops | 60 m |
WH_vranik.vranik.fire_small_b |
Loops | 20 m |
WH_vranik.vranik.fire_vertical |
Loops | 60 m |
WH_vranik.vranik.flyingtrash_field |
Loops | 20 m |
WH_vranik.vranik.skalice_fire_big |
Loops | 10 m |
WH_vranik.vranik.skalice_fire_theresa |
Loops | 100 m |
WH_vranik.vranik.skalice_fire_theresa_b |
Loops | 100 m |
WH_vranik.vranik.skalice_fire_theresa_camp |
Loops | |
WH_vranik.vranik.skalice_smoke_ground |
Loops | 100 m |
WH_vranik.vranik.smoke_ground |
Loops | 100 m |
WH_vranik.vranik.smoke_ground_cutscene |
Loops | |
WH_vranik.vranik.smoke_ground_vranik |
Loops | 100 m |
WH_vranik.vranik.smoke_huge |
Loops | |
WH_vranik.vranik.smoke_huge_far |
Loops | |
WH_vranik.vranik.smoke_small_rovna |
Loops | 60 m |
WH_vranik.vranik.suchdol_arrows |
Loops | |
WH_vranik.vranik.suchdol_dust_gate |
Once | 20 m |
WH_vranik.vranik.suchdol_fire_arrows |
Loops | 20 m |
WH_vranik.vranik.suchdol_oil |
Loops | 10 m |
WH_vranik.vranik.suchdol_oil_fire |
Loops | 10 m |
WH_vranik.vranik.suchdol_smoke_huge |
Loops | 400 m |
WH_vranik.vranik.suchdol_smoke_huge_b |
Loops | 400 m |
WH_vranik.vranik.suchdol_smoke_local |
Loops | 10 m |
WH_vranik.vranik.suchdol_smoke_local_b |
Loops | 10 m |
WH_vranik.vranik.suchdol_woodcutting |
Once | |
WH_vranik.vranik.suhdol_smoke_shooting |
Loops | |
WH_vranik.vranik.trideni |
Loops | |
WH_vranik.vranik.vlasak_explo_smoke_ground |
Loops | |
WH_vranik.vranik.vlasak_explo_smoke_intensity100 |
Loops | |
WH_vranik.vranik.vlasak_explo_smoke_intensity25 |
Loops | |
WH_vranik.vranik.vlasak_explo_smoke_intensity50 |
Loops | |
WH_vranik.vranik.vlasak_explo_smoke_intensity75 |
Loops | |
WH_vranik.vranik.vranik_fire_big_time_a |
Loops | 10 m |
WH_vranik.vranik.vranik_fire_big_time_b |
Loops | 10 m |
cinematics (193)
| Effect | Plays | Seen from |
|---|---|---|
cinematics.animals.chicken_feathers_01 |
Loops | |
cinematics.arrows_and_firearms.arrow_metal |
Loops | |
cinematics.arrows_and_firearms.arrows |
Loops | |
cinematics.arrows_and_firearms.arrows_flying |
Loops | |
cinematics.arrows_and_firearms.cannon |
Loops | |
cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow |
Loops | |
cinematics.arrows_and_firearms.gunpowder_pouring |
Loops | |
cinematics.arrows_and_firearms.touch_hole |
Loops | |
cinematics.blood.blood_blunt_a |
Loops | |
cinematics.blood.blood_leaking |
Loops | |
cinematics.blood.blood_leaking_pista |
Loops | |
cinematics.blood.blood_slash_a |
Loops | |
cinematics.blood.blood_splash_small |
Loops | |
cinematics.blood.blood_stab_a |
Loops | |
cinematics.blood.blood_stab_b |
Loops | |
cinematics.body_and_fecal.peeing |
Loops | |
cinematics.body_and_fecal.shit_splash(obsolete) |
Loops | |
cinematics.body_and_fecal.sludge_pouring_(cin_m0320t) |
Once | |
cinematics.body_and_fecal.sludge_splash_(cin_m0320t) |
Once | |
cinematics.body_and_fecal.spit |
Once | |
cinematics.body_and_fecal.vomit |
Loops | |
cinematics.dirt.grave_digging |
Once | |
cinematics.dirt.rock_digging_throw |
Once | |
cinematics.dirt.rocks_digging_buildup |
Once | |
cinematics.dirt.rocks_digging_unload |
Once | |
cinematics.dirt.soil_throw_cin |
Once | |
cinematics.dust.charcoal_dust |
Loops | |
cinematics.dust.dust_army_a |
Loops | |
cinematics.dust.dust_army_b_lower |
Loops | |
cinematics.dust.dust_ground_01 |
Loops | |
cinematics.dust.dust_ground_01_0370t_nophysics |
Loops | |
cinematics.dust.dust_ground_01_b |
Loops | |
cinematics.dust.dust_ground_01_m0370t |
Loops | |
cinematics.dust.dust_ground_01_m0370t_noshadow |
Loops | |
cinematics.dust.dust_ground_01_noshadow |
Loops | |
cinematics.dust.dust_ground_02 |
Loops | |
cinematics.dust.dust_stone |
Loops | |
cinematics.dust.sweep_dark |
Loops | |
cinematics.dust.sweep_no_wind |
Loops | |
cinematics.explosion.ammunition_explosion |
Loops | |
cinematics.explosion.ammunition_explosion_nowave |
Loops | |
cinematics.explosion.barrel_explosion |
Loops | |
cinematics.explosion.barrel_explosion_no_fire |
Loops | |
cinematics.explosion.barrel_explosion_s1150t |
Loops | |
cinematics.explosion.dust_and_planks_catacombs |
Loops | 4 m |
cinematics.explosion.dust_explosion |
Loops | |
cinematics.explosion.dust_explosion_02 |
Loops | |
cinematics.explosion.explosion_m4450k |
Loops | |
cinematics.explosion.explosion_m4450k_brick |
Once | |
cinematics.explosion.nebakov_explosion |
Loops | 4 m |
cinematics.explosion.nebakov_explosion_dustandplanks |
Loops | 4 m |
cinematics.explosion.nebakov_explosion_rocks |
Loops | 4 m |
cinematics.explosion.talmberk_bridge_down |
Loops | |
cinematics.explosion.talmberk_grate_down |
Loops | |
cinematics.explosion.torch_fall |
Loops | 30 m |
cinematics.explosion.trebuchet_hit |
Loops | |
cinematics.falling.dust_falling |
Loops | |
cinematics.falling.dust_falling_b |
Loops | |
cinematics.falling.dust_falling_c |
Loops | |
cinematics.falling.dust_falling_m1140t |
Loops | |
cinematics.falling.dust_falling_s4050k |
Loops | |
cinematics.falling.falling_rocks_dust |
Loops | |
cinematics.falling.rocks_falling_m12 |
Once | |
cinematics.falling.window_glass(cin_m1250t) |
Loops | |
cinematics.fires.alchemy_fireplace_big |
Loops | 12 m |
cinematics.fires.alchemy_fireplace_big_far |
Loops | 100 m |
cinematics.fires.fatwood_noglow |
Loops | 20 m |
cinematics.fires.fire_big_a |
Loops | 30 m |
cinematics.fires.fire_big_a_nosmoke |
Loops | 30 m |
cinematics.fires.fire_devil |
Loops | 20 m |
cinematics.fires.fire_door_a |
Loops | 60 m |
cinematics.fires.fire_door_b |
Loops | 60 m |
cinematics.fires.fire_door_c |
Loops | 60 m |
cinematics.fires.fire_dream |
Loops | 500 m |
cinematics.fires.fire_old |
Loops | 10 m |
cinematics.fires.fire_torch_infinite_distance |
Loops | 100 m |
cinematics.fires.fire_torch_longdistance_no_glow |
Loops | 100 m |
cinematics.fires.fire_torch_longdistance_nosparks |
Loops | 100 m |
cinematics.fires.fire_torch_norefr |
Loops | 60 m |
cinematics.fires.fire_torch_norefr_noglow |
Loops | 60 m |
cinematics.fires.fire_torch_refr |
Loops | 60 m |
cinematics.fires.fire_torch_refr_noglow |
Loops | 60 m |
cinematics.fires.sparks |
Loops | 100 m |
cinematics.flying.bees_250 |
Loops | 25 m |
cinematics.flying.bokeh_a |
Loops | |
cinematics.flying.bokeh_dream |
Loops | |
cinematics.flying.bokeh_dream_brighter |
Loops | |
cinematics.flying.butterfly |
Loops | 20 m |
cinematics.flying.butterfly_1x1 |
Loops | 20 m |
cinematics.flying.firefly |
Loops | 50 m |
cinematics.flying.firefly2 |
Loops | 50 m |
cinematics.flying.firefly3 |
Loops | 50 m |
cinematics.flying.flying_dandelion_01 |
Loops | |
cinematics.flying.flying_dandelion_02_slower_less |
Loops | |
cinematics.flying.flying_dandelion_03 |
Loops | |
cinematics.flying.flying_dandelion_04 |
Loops | |
cinematics.flying.flying_dust |
Loops | |
cinematics.flying.flying_dust_b |
Loops | |
cinematics.flying.flying_dust_c |
Loops | |
cinematics.flying.flying_straw |
Loops | |
cinematics.horse.horse_dust_stop |
Loops | |
cinematics.horse.horse_gallop_dust |
Loops | |
cinematics.horse.horse_gallop_dust_noshadow |
Loops | |
cinematics.horse.horse_hoof_dust |
Once | |
cinematics.horse.horse_hoof_mud |
Loops | |
cinematics.horse.horse_hoof_mud_intro_cutscene |
Loops | |
cinematics.horse.horse_hoof_water |
Loops | |
cinematics.horse.horse_trot_dust |
Loops | |
cinematics.horse.horse_trot_dust_02 |
Loops | |
cinematics.other.apple_mash_pieces |
Loops | 100 m |
cinematics.other.dust_hit |
Loops | |
cinematics.other.dust_hit_b |
Loops | |
cinematics.other.nightmare_memory |
Loops | |
cinematics.other.pouring_wine_a |
Loops | |
cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_01 |
Loops | 100 m |
cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_02 |
Loops | 100 m |
cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_03 |
Loops | 100 m |
cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_04 |
Loops | 100 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p01_01 |
Loops | 1000 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p02_01 |
Loops | 300 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p02_02 |
Loops | 300 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p02_03 |
Loops | 1000 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p02_main_02 |
Loops | 300 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_01_zadni_vchod |
Loops | 100 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_02 |
Loops | 100 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_03 |
Loops | 100 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_main_01 |
Loops | 300 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_prvni_plan_01 |
Loops | 100 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p04_01 |
Loops | 300 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p04_02 |
Loops | 300 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p04_03 |
Loops | 300 m |
cinematics.other.rain_render_cin_dlc4_ending.ending_p04_04 |
Loops | 300 m |
cinematics.other.stone_hit |
Loops | |
cinematics.smokes.big_smoke |
Loops | |
cinematics.smokes.boiling_steam |
Loops | 100 m |
cinematics.smokes.burning_house_a |
Loops | 600 m |
cinematics.smokes.burning_house_b |
Loops | 500 m |
cinematics.smokes.burning_house_c |
Loops | 300 m |
cinematics.smokes.burning_house_c_nowind |
Loops | 300 m |
cinematics.smokes.chimney |
Loops | 130 m |
cinematics.smokes.chimney_big |
Loops | 120 m |
cinematics.smokes.chimney_dark |
Loops | 120 m |
cinematics.smokes.chimney_dark_nowind |
Loops | 120 m |
cinematics.smokes.chimney_small |
Loops | 120 m |
cinematics.smokes.m4850k_chimney_big |
Loops | 120 m |
cinematics.smokes.m4850k_chimney_dark_nowind |
Loops | 120 m |
cinematics.smokes.smoke_ammunition |
Loops | 215 m |
cinematics.smokes.smoke_ammunition_b |
Loops | 215 m |
cinematics.smokes.smoke_city |
Loops | 150 m |
cinematics.smokes.smoke_ground_small_camera |
Loops | 60 m |
cinematics.smokes.smoke_incense |
Loops | 60 m |
cinematics.smokes.smoke_puff |
Loops | |
cinematics.smokes.smoke_small |
Loops | 60 m |
cinematics.water.Water_drops |
Loops | |
cinematics.water.pouring_water_01 |
Loops | |
cinematics.water.splash_big |
Once | |
cinematics.water.splash_small |
Loops | 35.8 m |
cinematics.water.steam_bath |
Loops | |
cinematics.water.vine_pouring |
Loops | 2 m |
cinematics.water.water_circle |
Loops | 4 m |
cinematics.water.water_drops_b |
Once | 2 m |
cinematics.water.water_fart |
Loops | 4 m |
cinematics.water.water_npc_move |
Loops | 25 m |
cinematics.water.water_npc_stand |
Loops | 25 m |
cinematics.water.water_player_move |
Loops | 25 m |
cinematics.water.water_player_stand |
Loops | 25 m |
cinematics.water.water_splash_a |
Loops | 10 m |
cinematics.water.water_splash_b |
Loops | 10 m |
cinematics.water.water_splash_big |
Loops | |
cinematics.water.water_splash_c |
Loops | 10 m |
cinematics.water.water_splash_directional |
Loops | 10 m |
cinematics.water.water_swim |
Loops | 50 m |
cinematics.weather.fog_ground_01 |
Loops | |
cinematics.weather.fog_ground_02 |
Loops | |
cinematics.weather.fog_ground_03 |
Loops | |
cinematics.weather.fog_ground_river |
Loops | |
cinematics.weather.hot_air |
Loops | 300 m |
cinematics.weather.rain_01 |
Loops | 100 m |
cinematics.weather.rain_01_ig |
Loops | |
cinematics.weather.rain_01_ig_b |
Loops | |
cinematics.weather.rain_01_ig_b_m1290t |
Loops | |
cinematics.weather.rain_02 |
Loops | 100 m |
cinematics.weather.rain_03 |
Loops | 100 m |
cinematics.weather.rain_03_ig |
Loops | 100 m |
cinematics.weather.rain_04_ig |
Loops | 100 m |
cinematics.weather.rain_M1290 |
Loops | 50 m |
cinematics.weather.rain_fg_ig |
Loops | 50 m |
cinematics.weather.rain_fg_ig_rotate |
Loops | 50 m |
cinematics.wood.planks_break |
Loops | |
cinematics.wood.sword_handle_trimming |
Loops | |
cinematics.wood.sword_hit_stick |
Loops | |
cinematics.wood.wood_break |
Once | |
cinematics.wood.wood_break_with_water |
Loops |
collisions (74)
| Effect | Plays | Seen from |
|---|---|---|
collisions.combat.blood_head |
Once | |
collisions.combat.delete |
Loops | |
collisions.combat.destroyed_bow |
Loops | |
collisions.combat.destroyed_crossbow |
Loops | |
collisions.combat.destroyed_longsword |
Loops | |
collisions.combat.destroyed_mace |
Loops | |
collisions.combat.destroyed_polearm |
Loops | |
collisions.combat.destroyed_rifle |
Loops | |
collisions.combat.destroyed_shield |
Loops | |
collisions.combat.destroyed_shortsword |
Loops | |
collisions.combat.flickering |
Loops | |
collisions.combat.hit_blood_animevent_a |
Loops | 100 m |
collisions.combat.hit_blood_animevent_b |
Loops | 100 m |
collisions.combat.hit_blood_animevent_dagger |
Loops | 100 m |
collisions.combat.hit_boulder |
Loops | 100 m |
collisions.combat.hit_passed_arrow_fabric |
Loops | |
collisions.combat.hit_passed_arrow_plate |
Loops | |
collisions.combat.hit_passed_blunt |
Loops | 100 m |
collisions.combat.hit_passed_blunt_plate |
Loops | 100 m |
collisions.combat.hit_passed_blunt_unarmed |
Loops | 100 m |
collisions.combat.hit_passed_bullet_fabric |
Loops | 100 m |
collisions.combat.hit_passed_bullet_plate |
Loops | 100 m |
collisions.combat.hit_passed_stab_fabric |
Loops | 100 m |
collisions.combat.hit_passed_sword_fabric |
Loops | 100 m |
collisions.combat.hit_passed_sword_plate |
Loops | 100 m |
collisions.combat.hit_stopped_arrow_fabric |
Loops | |
collisions.combat.hit_stopped_arrow_plate |
Loops | |
collisions.combat.hit_stopped_mace_plate |
Loops | |
collisions.combat.hit_stopped_sword_fabric |
Loops | |
collisions.combat.hit_unarmed |
Loops | |
collisions.combat.sword_body |
Loops | 100 m |
collisions.combat.sword_body_stab |
Loops | |
collisions.combat.sword_plate |
Loops | |
collisions.combat.sword_sword |
Loops | |
collisions.combat.test_blue |
Loops | |
collisions.combat.test_green |
Loops | |
collisions.combat.test_particle |
Once | |
collisions.combat.test_red |
Loops | |
collisions.combat.wooden_sword_wooden_sword |
Loops | |
collisions.destructibles.arrow_ceramics |
Loops | 12 m |
collisions.destructibles.arrow_grass |
Loops | 14 m |
collisions.destructibles.arrow_metal |
Once | 11 m |
collisions.destructibles.arrow_mud |
Once | 14 m |
collisions.destructibles.arrow_mudwater |
Loops | |
collisions.destructibles.arrow_plaster |
Loops | 15 m |
collisions.destructibles.arrow_sack |
Loops | |
collisions.destructibles.arrow_soil |
Once | 14 m |
collisions.destructibles.arrow_stone |
Loops | 15 m |
collisions.destructibles.arrow_straw |
Loops | 15 m |
collisions.destructibles.arrow_water |
Loops | 50 m |
collisions.destructibles.arrow_wood |
Loops | 15 m |
collisions.destructibles.bullet_ceramics |
Loops | |
collisions.destructibles.bullet_grass |
Loops | |
collisions.destructibles.bullet_metal |
Loops | |
collisions.destructibles.bullet_mud |
Once | |
collisions.destructibles.bullet_mudwater |
Once | |
collisions.destructibles.bullet_plaster |
Loops | |
collisions.destructibles.bullet_sack |
Loops | |
collisions.destructibles.bullet_soil |
Loops | |
collisions.destructibles.bullet_stone |
Loops | |
collisions.destructibles.bullet_straw |
Loops | |
collisions.destructibles.bullet_wood |
Loops | |
collisions.destructibles.sword_metal |
Once | |
collisions.destructibles.sword_plaster |
Loops | |
collisions.destructibles.sword_stone |
Loops | |
collisions.destructibles.sword_straw |
Loops | |
collisions.destructibles.sword_wood |
Loops | |
collisions.test_smoke.a |
Loops | |
collisions.test_smoke.b |
Loops | |
collisions.water.water_npc_move |
Loops | 25 m |
collisions.water.water_npc_stand |
Loops | 25 m |
collisions.water.water_objects |
Loops | 25 m |
collisions.water.water_player_move |
Loops | 25 m |
collisions.water.water_player_stand |
Loops | 25 m |
firearms (5)
| Effect | Plays | Seen from |
|---|---|---|
firearms.hand_cannon.frontParticleEmit |
Loops | |
firearms.hand_cannon.frontParticleEmitNpc |
Loops | |
firearms.hand_cannon.topParticleEmit |
Loops | |
firearms.hand_cannon.topParticleEmitHorseback |
Loops | |
firearms.hand_cannon.topParticleEmitNpc |
Loops |
particles_smithery (8)
| Effect | Plays | Seen from |
|---|---|---|
particles_smithery.particles_smithery.hammering_hit |
Once | |
particles_smithery.particles_smithery.hammering_hit_strong |
Once | |
particles_smithery.particles_smithery.handle_steam |
Loops | |
particles_smithery.particles_smithery.hardening_cool_down |
Loops | |
particles_smithery.particles_smithery.refraction |
Loops | |
particles_smithery.particles_smithery.sharpening |
Loops | |
particles_smithery.particles_smithery.sharpening_fail |
Loops | |
particles_smithery.particles_smithery.sparks |
Loops |
particles_water (12)
| Effect | Plays | Seen from |
|---|---|---|
particles_water.rapids.eddy_small_a |
Loops | |
particles_water.streams.fishtrap |
Loops | 14 m |
particles_water.streams.surface_impact_medium |
Loops | 25 m |
particles_water.streams.surface_impact_small |
Loops | |
particles_water.streams.surface_impact_tiny |
Loops | |
particles_water.streams.water_blood_a |
Loops | 80 m |
particles_water.streams.water_blood_b |
Loops | 80 m |
particles_water.streams.water_stream_a |
Loops | 80 m |
particles_water.streams.water_wind |
Loops | 25 m |
particles_water.streams.wild_water |
Loops | 100 m |
particles_water.streams.wild_water_2 |
Loops | 80 m |
particles_water.waterfalls.falling_small |
Loops |
particles_woodcutting (3)
| Effect | Plays | Seen from |
|---|---|---|
particles_woodcutting.cutting.planing_wood_chips |
Loops | |
particles_woodcutting.cutting.wood_chip |
Once | |
particles_woodcutting.cutting.wood_split |
Once | 10 m |
professions (10)
| Effect | Plays | Seen from |
|---|---|---|
professions.blacksmith.burning_iron |
Loops | |
professions.blacksmith.burning_iron_sword |
Loops | |
professions.blacksmith.forge_fire |
Loops | 12 m |
professions.blacksmith.forge_fire_big |
Loops | 12 m |
professions.blacksmith.hammering_hit |
Once | |
professions.blacksmith.hardening |
Loops | 12 m |
professions.blacksmith.hardening_npc |
Loops | 15 m |
professions.minting.coin_in_hand |
Once | |
professions.minting.coin_throw |
Once | |
professions.washing.close_eyes |
Once |
ui (1)
| Effect | Plays | Seen from |
|---|---|---|
ui.fog_of_war |
Loops |
workBehaviors (15)
| Effect | Plays | Seen from |
|---|---|---|
workBehaviors.bathhouse.herbs_crumble |
Loops | 4 m |
workBehaviors.bathhouse.herbs_water |
Loops | 2 m |
workBehaviors.bathhouse.splash |
Loops | 2 m |
workBehaviors.bathhouse.splash2 |
Loops | 4 m |
workBehaviors.bathhouse.splash_3 |
Loops | 25 m |
workBehaviors.bathhouse.splash_4 |
Loops | 25 m |
workBehaviors.bathhouse.water_pouring |
Loops | 15 m |
workBehaviors.butcher.salt |
Loops | 3 m |
workBehaviors.butcher.spice |
Loops | 3 m |
workBehaviors.housework.sweeping |
Loops | 7 m |
workBehaviors.stonemason.chisel |
Once | 5 m |
workBehaviors.stonemason.pick |
Once | 6 m |
workBehaviors.woodwork.chopping |
Once | 8 m |
workBehaviors.woodwork.cutting |
Once | |
workBehaviors.woodwork.sawing |
Loops | 5 m |