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KCKingdoms Connected Scripting APIScripting guides and API
GuideMaintainer authored

Particle effects

Every particle effect Vfx.spawn can play, by library, with whether it loops and how far away it is drawn.

Vfx.spawn takes one of these names, and Vfx.list returns them, filtered by a prefix.

Vfx.spawn("WH_Particels.fires.candle", player.position);
const fires = Vfx.list("WH_Particels.fires");

Loops means the effect keeps playing until you destroy it; Once plays and ends by itself. Seen from is the largest distance any part of it is drawn at. Only top-level effects are listed: the parts inside one are not meant to be played alone. See Effects.

WH_Particels (204)
Effect Plays Seen from
WH_Particels.dust.dust_mill Loops 10 m
WH_Particels.dust.sweep Loops 3 m
WH_Particels.fires.alchemy_distilery Loops 20 m
WH_Particels.fires.alchemy_fireplace Loops 20 m
WH_Particels.fires.alchemy_fireplace_big Loops 12 m
WH_Particels.fires.burning_arrows Loops 25 m
WH_Particels.fires.candle Loops 12 m
WH_Particels.fires.exterior_fireplace Loops 40 m
WH_Particels.fires.fatwood Loops 20 m
WH_Particels.fires.fire_firewood Loops 10 m
WH_Particels.fires.fire_hay_s02 Loops 500 m
WH_Particels.fires.fire_pribyslawitz_big Loops 500 m
WH_Particels.fires.fire_pribyslawitz_big_nosmoke Loops 500 m
WH_Particels.fires.fireplace_nosmoke Loops 20 m
WH_Particels.fires.fireplace_nosmoke_low Loops 20 m
WH_Particels.fires.house_fireplace Loops 20 m
WH_Particels.fires.pirstejn_fireplace Loops 20 m
WH_Particels.fires.refraction_foundry Loops 3 m
WH_Particels.fires.torch_burn_out Loops 55 m
WH_Particels.fires.torch_longdistance Loops 100 m
WH_Particels.fires.torch_trailer Loops 100 m
WH_Particels.fires.torch_trailer_less_sparks Loops 100 m
WH_Particels.other.alchemy_liquid_pouring Loops
WH_Particels.other.apple_mash Loops 100 m
WH_Particels.other.arrow_fire_vranik Loops
WH_Particels.other.arrow_trail Loops
WH_Particels.other.arrows Loops
WH_Particels.other.baker_flour Loops 75 m
WH_Particels.other.baker_flour_throw Loops 8 m
WH_Particels.other.baker_pour_flour Loops 8 m
WH_Particels.other.baker_pour_water Loops 3 m
WH_Particels.other.bath_hotwater Loops 6 m
WH_Particels.other.bats Loops
WH_Particels.other.beer_keg_pouring Loops
WH_Particels.other.beer_pouring Loops
WH_Particels.other.bees Loops 25 m
WH_Particels.other.bellows Loops
WH_Particels.other.bird_big_single Loops
WH_Particels.other.birds_small_tree Loops
WH_Particels.other.blacksmith_hit Loops 1000 m
WH_Particels.other.boiling_bubbles Loops 4 m
WH_Particels.other.boiling_bubbles_cooking_cauldron Loops 4 m
WH_Particels.other.bucket_filling Loops 10 m
WH_Particels.other.butcher_throw_meat_pieces Loops 10 m
WH_Particels.other.butterfly Loops 20 m
WH_Particels.other.casting Loops 1000 m
WH_Particels.other.charcoal Loops
WH_Particels.other.chicken_kill Once
WH_Particels.other.cooking Loops 120 m
WH_Particels.other.crash_mill Loops
WH_Particels.other.crows Loops
WH_Particels.other.crows_tree Loops
WH_Particels.other.deer_gut Loops
WH_Particels.other.deer_hanging Loops
WH_Particels.other.distant_lamp_glow Loops
WH_Particels.other.distant_light Loops
WH_Particels.other.dream Loops 25 m
WH_Particels.other.dream_death Once 25 m
WH_Particels.other.drowning Loops 25 m
WH_Particels.other.explosion_dust Loops
WH_Particels.other.eye_blink Once
WH_Particels.other.eye_close Once
WH_Particels.other.eye_open Once
WH_Particels.other.fake_army_a Loops 150 m
WH_Particels.other.fake_army_b Loops 150 m
WH_Particels.other.firefly Loops 50 m
WH_Particels.other.firefly_2x2 Loops 50 m
WH_Particels.other.flash Once 20 m
WH_Particels.other.fly Loops 8 m
WH_Particels.other.fly_large Loops 8 m
WH_Particels.other.fly_small Loops 6 m
WH_Particels.other.glow Loops 1000 m
WH_Particels.other.grain_bowl Loops
WH_Particels.other.grain_dust Loops 150 m
WH_Particels.other.gravel Once
WH_Particels.other.gunpowder_finish Loops
WH_Particels.other.hen_cleaning Once
WH_Particels.other.hen_feather_buildup Loops
WH_Particels.other.hen_feeding Once
WH_Particels.other.herbs_hmozdir Loops
WH_Particels.other.herbs_pouring Loops
WH_Particels.other.herbs_pouring_fast Loops
WH_Particels.other.herbs_throw Once
WH_Particels.other.hoeing Loops
WH_Particels.other.knifewall Loops 6 m
WH_Particels.other.laundry Loops 10 m
WH_Particels.other.laundry_smack Once 10 m
WH_Particels.other.magic Loops
WH_Particels.other.meteorit Once
WH_Particels.other.oil_pouring Loops 2 m
WH_Particels.other.peeing Loops
WH_Particels.other.peeing_dog Loops
WH_Particels.other.pig_feeding Loops
WH_Particels.other.pouring_poison Loops 2 m
WH_Particels.other.pouring_poison_b Loops 30 m
WH_Particels.other.prehrabavani Loops
WH_Particels.other.q_conquest_gatecrush Once 25 m
WH_Particels.other.q_conquest_smoke Loops 600 m
WH_Particels.other.q_conquest_smokesmall Loops 25 m
WH_Particels.other.roast Loops
WH_Particels.other.roasting_hole Loops
WH_Particels.other.sandglass Loops
WH_Particels.other.shit_monastery Loops 5 m
WH_Particels.other.shit_splash Once
WH_Particels.other.shovel_rocks Loops
WH_Particels.other.sludge_pouring Once
WH_Particels.other.sludge_splash Once
WH_Particels.other.smelting_puff Loops 1000 m
WH_Particels.other.smoking Loops 120 m
WH_Particels.other.sowing Once 8 m
WH_Particels.other.spiritus_pouring Loops 2 m
WH_Particels.other.spitting_vomiting Loops
WH_Particels.other.stonemason Loops
WH_Particels.other.stoupa Loops
WH_Particels.other.stoupa_shovel Loops
WH_Particels.other.stoupa_shovel_short Loops
WH_Particels.other.test Loops
WH_Particels.other.theresa_arrow_fire Loops
WH_Particels.other.theresa_cuman_army_a Loops
WH_Particels.other.theresa_cuman_army_b Loops
WH_Particels.other.theresa_cuman_army_c Loops
WH_Particels.other.theresa_cuman_army_torches Loops
WH_Particels.other.trebuchet_hit Loops 100 m
WH_Particels.other.ui3d_dustandsmoke Loops 100 m
WH_Particels.other.ui3d_lightshafts Loops 100 m
WH_Particels.other.vomit Loops 30 m
WH_Particels.other.wagon_wheel Loops 25 m
WH_Particels.other.water_bottle Loops 10 m
WH_Particels.other.water_bucket Loops
WH_Particels.other.water_circles Loops 25 m
WH_Particels.other.water_drops Once 2 m
WH_Particels.other.water_drops_mine Once
WH_Particels.other.water_fountain Loops 2 m
WH_Particels.other.water_fountain_small Loops 15 m
WH_Particels.other.water_fountain_small_bottom Loops 10 m
WH_Particels.other.water_hands Loops 30 m
WH_Particels.other.water_millwheel Loops 50 m
WH_Particels.other.water_millwheel_base Loops 50 m
WH_Particels.other.water_millwheel_top Loops 50 m
WH_Particels.other.water_pouring Loops 2 m
WH_Particels.other.water_ripple Loops 4 m
WH_Particels.other.water_ripple_b Loops 4 m
WH_Particels.other.water_ripple_big Loops 5 m
WH_Particels.other.water_ripple_fountain Loops 3 m
WH_Particels.other.water_splash Once 4 m
WH_Particels.other.wine_pouring Loops 2 m
WH_Particels.other.wine_pouring_fps Loops 2 m
WH_Particels.other.wine_pouring_red Loops
WH_Particels.other.wine_pouring_white Loops
WH_Particels.other.wood_smashed Loops
WH_Particels.smokes.boiling_steam Loops 4 m
WH_Particels.smokes.burned_house_ash Loops 20 m
WH_Particels.smokes.burning_house_a Loops 400 m
WH_Particels.smokes.burning_house_a_rotate Loops 400 m
WH_Particels.smokes.burning_house_b Loops 300 m
WH_Particels.smokes.burning_house_c Loops 300 m
WH_Particels.smokes.burning_house_ground_smoke Loops 120 m
WH_Particels.smokes.chimney Loops 500 m
WH_Particels.smokes.chimney_big Loops 700 m
WH_Particels.smokes.chimney_big_b Loops 700 m
WH_Particels.smokes.chimney_big_scale_rotate Loops 500 m
WH_Particels.smokes.chimney_big_scale_rotate_dark Loops 500 m
WH_Particels.smokes.chimney_small Loops 400 m
WH_Particels.smokes.chimney_wide Loops 160 m
WH_Particels.smokes.incense_burning Loops 80 m
WH_Particels.smokes.interior_smoke Loops 80 m
WH_Particels.smokes.smelting_oven_big Loops 130 m
WH_Particels.smokes.smelting_oven_small Loops 130 m
WH_Particels.smokes.smithery Loops 70 m
WH_Particels.smokes.smithery_hardening Loops 10 m
WH_Particels.smokes.smoke Loops 80 m
WH_Particels.smokes.smoke_ammunition Loops 500 m
WH_Particels.smokes.smoke_ammunition_b Loops 215 m
WH_Particels.smokes.smoke_city Loops 300 m
WH_Particels.smokes.smoke_crosscountry_race Loops 40 m
WH_Particels.smokes.smoke_fermentation Loops 100 m
WH_Particels.smokes.smoke_ground_kiln Loops 160 m
WH_Particels.smokes.smoke_hay_s02 Loops 80 m
WH_Particels.smokes.smoke_medium_interior Loops 160 m
WH_Particels.smokes.smoke_short_interior Loops 160 m
WH_Particels.smokes.smoke_thin Loops
WH_Particels.smokes.smoke_thin_b Loops
WH_Particels.smokes.smoke_white_small Loops 130 m
WH_Particels.smokes.smoke_window_a Loops 180 m
WH_Particels.smokes.smoke_window_b Loops 180 m
WH_Particels.smokes.smokehouse Loops 20 m
WH_Particels.smokes.steam_bath Loops
WH_Particels.weather.fog_distant Loops 1000 m
WH_Particels.weather.lightning_1 Once
WH_Particels.weather.rain_drops_columbarium Loops 9 m
WH_Particels.weather.rain_drops_edge_1m Loops 6 m
WH_Particels.weather.rain_drops_edge_2m Loops 6 m
WH_Particels.weather.rain_drops_edge_4m Loops 8 m
WH_Particels.weather.rain_drops_edge_8m Loops 10 m
WH_Particels.weather.rain_drops_edge_short_1m Loops 6 m
WH_Particels.weather.rain_drops_edge_short_2m Loops 6 m
WH_Particels.weather.rain_drops_edge_short_4m Loops 8 m
WH_Particels.weather.rain_drops_edge_short_8m Loops 10 m
WH_Particels.weather.rain_drops_gutter Loops 11 m
WH_Particels.weather.wind_fields Loops 100 m
WH_Particels.weather.wind_leaves_forest Once 60 m
WH_Particels.weather.wind_leaves_forest_large Once 60 m
WH_Particels.weather.wind_leaves_tilia Once 60 m
WH_Particels.weather.wind_tornado Loops 70 m
WH_vranik (63)
Effect Plays Seen from
WH_vranik.vranik.arrow_fire Loops 60 m
WH_vranik.vranik.arrows Loops
WH_vranik.vranik.burned_ground_ash_player Loops 20 m
WH_vranik.vranik.burned_ground_ash_sparks_player Loops 20 m
WH_vranik.vranik.burned_ground_ash_sparks_smoke_player Loops 20 m
WH_vranik.vranik.cutscene_burned_ground_sparks Loops 20 m
WH_vranik.vranik.cutscene_skalice_ground_smoke Loops
WH_vranik.vranik.cutscene_skalice_ground_smoke_dlc4_ending Loops
WH_vranik.vranik.dust_ground Loops
WH_vranik.vranik.dust_player Loops 20 m
WH_vranik.vranik.fire Loops 60 m
WH_vranik.vranik.fire_big Loops 60 m
WH_vranik.vranik.fire_c Loops 500 m
WH_vranik.vranik.fire_c_big Loops 100 m
WH_vranik.vranik.fire_c_vranik Loops 600 m
WH_vranik.vranik.fire_d Loops 100 m
WH_vranik.vranik.fire_e Loops
WH_vranik.vranik.fire_f Loops 60 m
WH_vranik.vranik.fire_malesov_big Loops 10 m
WH_vranik.vranik.fire_malesov_big_base Loops
WH_vranik.vranik.fire_malesov_big_ground Loops 10 m
WH_vranik.vranik.fire_malesov_ground Loops 10 m
WH_vranik.vranik.fire_malesov_medium_ground Loops 10 m
WH_vranik.vranik.fire_malesov_roof Loops 45 m
WH_vranik.vranik.fire_malesov_vertical Loops 20 m
WH_vranik.vranik.fire_malesov_window Loops 45 m
WH_vranik.vranik.fire_oillamp_explosion Loops 10 m
WH_vranik.vranik.fire_oillamp_fire Loops 100 m
WH_vranik.vranik.fire_pribyslawitz_nosmoke Loops 10 m
WH_vranik.vranik.fire_small Loops 60 m
WH_vranik.vranik.fire_small_b Loops 20 m
WH_vranik.vranik.fire_vertical Loops 60 m
WH_vranik.vranik.flyingtrash_field Loops 20 m
WH_vranik.vranik.skalice_fire_big Loops 10 m
WH_vranik.vranik.skalice_fire_theresa Loops 100 m
WH_vranik.vranik.skalice_fire_theresa_b Loops 100 m
WH_vranik.vranik.skalice_fire_theresa_camp Loops
WH_vranik.vranik.skalice_smoke_ground Loops 100 m
WH_vranik.vranik.smoke_ground Loops 100 m
WH_vranik.vranik.smoke_ground_cutscene Loops
WH_vranik.vranik.smoke_ground_vranik Loops 100 m
WH_vranik.vranik.smoke_huge Loops
WH_vranik.vranik.smoke_huge_far Loops
WH_vranik.vranik.smoke_small_rovna Loops 60 m
WH_vranik.vranik.suchdol_arrows Loops
WH_vranik.vranik.suchdol_dust_gate Once 20 m
WH_vranik.vranik.suchdol_fire_arrows Loops 20 m
WH_vranik.vranik.suchdol_oil Loops 10 m
WH_vranik.vranik.suchdol_oil_fire Loops 10 m
WH_vranik.vranik.suchdol_smoke_huge Loops 400 m
WH_vranik.vranik.suchdol_smoke_huge_b Loops 400 m
WH_vranik.vranik.suchdol_smoke_local Loops 10 m
WH_vranik.vranik.suchdol_smoke_local_b Loops 10 m
WH_vranik.vranik.suchdol_woodcutting Once
WH_vranik.vranik.suhdol_smoke_shooting Loops
WH_vranik.vranik.trideni Loops
WH_vranik.vranik.vlasak_explo_smoke_ground Loops
WH_vranik.vranik.vlasak_explo_smoke_intensity100 Loops
WH_vranik.vranik.vlasak_explo_smoke_intensity25 Loops
WH_vranik.vranik.vlasak_explo_smoke_intensity50 Loops
WH_vranik.vranik.vlasak_explo_smoke_intensity75 Loops
WH_vranik.vranik.vranik_fire_big_time_a Loops 10 m
WH_vranik.vranik.vranik_fire_big_time_b Loops 10 m
cinematics (193)
Effect Plays Seen from
cinematics.animals.chicken_feathers_01 Loops
cinematics.arrows_and_firearms.arrow_metal Loops
cinematics.arrows_and_firearms.arrows Loops
cinematics.arrows_and_firearms.arrows_flying Loops
cinematics.arrows_and_firearms.cannon Loops
cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow Loops
cinematics.arrows_and_firearms.gunpowder_pouring Loops
cinematics.arrows_and_firearms.touch_hole Loops
cinematics.blood.blood_blunt_a Loops
cinematics.blood.blood_leaking Loops
cinematics.blood.blood_leaking_pista Loops
cinematics.blood.blood_slash_a Loops
cinematics.blood.blood_splash_small Loops
cinematics.blood.blood_stab_a Loops
cinematics.blood.blood_stab_b Loops
cinematics.body_and_fecal.peeing Loops
cinematics.body_and_fecal.shit_splash(obsolete) Loops
cinematics.body_and_fecal.sludge_pouring_(cin_m0320t) Once
cinematics.body_and_fecal.sludge_splash_(cin_m0320t) Once
cinematics.body_and_fecal.spit Once
cinematics.body_and_fecal.vomit Loops
cinematics.dirt.grave_digging Once
cinematics.dirt.rock_digging_throw Once
cinematics.dirt.rocks_digging_buildup Once
cinematics.dirt.rocks_digging_unload Once
cinematics.dirt.soil_throw_cin Once
cinematics.dust.charcoal_dust Loops
cinematics.dust.dust_army_a Loops
cinematics.dust.dust_army_b_lower Loops
cinematics.dust.dust_ground_01 Loops
cinematics.dust.dust_ground_01_0370t_nophysics Loops
cinematics.dust.dust_ground_01_b Loops
cinematics.dust.dust_ground_01_m0370t Loops
cinematics.dust.dust_ground_01_m0370t_noshadow Loops
cinematics.dust.dust_ground_01_noshadow Loops
cinematics.dust.dust_ground_02 Loops
cinematics.dust.dust_stone Loops
cinematics.dust.sweep_dark Loops
cinematics.dust.sweep_no_wind Loops
cinematics.explosion.ammunition_explosion Loops
cinematics.explosion.ammunition_explosion_nowave Loops
cinematics.explosion.barrel_explosion Loops
cinematics.explosion.barrel_explosion_no_fire Loops
cinematics.explosion.barrel_explosion_s1150t Loops
cinematics.explosion.dust_and_planks_catacombs Loops 4 m
cinematics.explosion.dust_explosion Loops
cinematics.explosion.dust_explosion_02 Loops
cinematics.explosion.explosion_m4450k Loops
cinematics.explosion.explosion_m4450k_brick Once
cinematics.explosion.nebakov_explosion Loops 4 m
cinematics.explosion.nebakov_explosion_dustandplanks Loops 4 m
cinematics.explosion.nebakov_explosion_rocks Loops 4 m
cinematics.explosion.talmberk_bridge_down Loops
cinematics.explosion.talmberk_grate_down Loops
cinematics.explosion.torch_fall Loops 30 m
cinematics.explosion.trebuchet_hit Loops
cinematics.falling.dust_falling Loops
cinematics.falling.dust_falling_b Loops
cinematics.falling.dust_falling_c Loops
cinematics.falling.dust_falling_m1140t Loops
cinematics.falling.dust_falling_s4050k Loops
cinematics.falling.falling_rocks_dust Loops
cinematics.falling.rocks_falling_m12 Once
cinematics.falling.window_glass(cin_m1250t) Loops
cinematics.fires.alchemy_fireplace_big Loops 12 m
cinematics.fires.alchemy_fireplace_big_far Loops 100 m
cinematics.fires.fatwood_noglow Loops 20 m
cinematics.fires.fire_big_a Loops 30 m
cinematics.fires.fire_big_a_nosmoke Loops 30 m
cinematics.fires.fire_devil Loops 20 m
cinematics.fires.fire_door_a Loops 60 m
cinematics.fires.fire_door_b Loops 60 m
cinematics.fires.fire_door_c Loops 60 m
cinematics.fires.fire_dream Loops 500 m
cinematics.fires.fire_old Loops 10 m
cinematics.fires.fire_torch_infinite_distance Loops 100 m
cinematics.fires.fire_torch_longdistance_no_glow Loops 100 m
cinematics.fires.fire_torch_longdistance_nosparks Loops 100 m
cinematics.fires.fire_torch_norefr Loops 60 m
cinematics.fires.fire_torch_norefr_noglow Loops 60 m
cinematics.fires.fire_torch_refr Loops 60 m
cinematics.fires.fire_torch_refr_noglow Loops 60 m
cinematics.fires.sparks Loops 100 m
cinematics.flying.bees_250 Loops 25 m
cinematics.flying.bokeh_a Loops
cinematics.flying.bokeh_dream Loops
cinematics.flying.bokeh_dream_brighter Loops
cinematics.flying.butterfly Loops 20 m
cinematics.flying.butterfly_1x1 Loops 20 m
cinematics.flying.firefly Loops 50 m
cinematics.flying.firefly2 Loops 50 m
cinematics.flying.firefly3 Loops 50 m
cinematics.flying.flying_dandelion_01 Loops
cinematics.flying.flying_dandelion_02_slower_less Loops
cinematics.flying.flying_dandelion_03 Loops
cinematics.flying.flying_dandelion_04 Loops
cinematics.flying.flying_dust Loops
cinematics.flying.flying_dust_b Loops
cinematics.flying.flying_dust_c Loops
cinematics.flying.flying_straw Loops
cinematics.horse.horse_dust_stop Loops
cinematics.horse.horse_gallop_dust Loops
cinematics.horse.horse_gallop_dust_noshadow Loops
cinematics.horse.horse_hoof_dust Once
cinematics.horse.horse_hoof_mud Loops
cinematics.horse.horse_hoof_mud_intro_cutscene Loops
cinematics.horse.horse_hoof_water Loops
cinematics.horse.horse_trot_dust Loops
cinematics.horse.horse_trot_dust_02 Loops
cinematics.other.apple_mash_pieces Loops 100 m
cinematics.other.dust_hit Loops
cinematics.other.dust_hit_b Loops
cinematics.other.nightmare_memory Loops
cinematics.other.pouring_wine_a Loops
cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_01 Loops 100 m
cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_02 Loops 100 m
cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_03 Loops 100 m
cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_04 Loops 100 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p01_01 Loops 1000 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p02_01 Loops 300 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p02_02 Loops 300 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p02_03 Loops 1000 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p02_main_02 Loops 300 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_01_zadni_vchod Loops 100 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_02 Loops 100 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_03 Loops 100 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_main_01 Loops 300 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p03_prvni_plan_01 Loops 100 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p04_01 Loops 300 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p04_02 Loops 300 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p04_03 Loops 300 m
cinematics.other.rain_render_cin_dlc4_ending.ending_p04_04 Loops 300 m
cinematics.other.stone_hit Loops
cinematics.smokes.big_smoke Loops
cinematics.smokes.boiling_steam Loops 100 m
cinematics.smokes.burning_house_a Loops 600 m
cinematics.smokes.burning_house_b Loops 500 m
cinematics.smokes.burning_house_c Loops 300 m
cinematics.smokes.burning_house_c_nowind Loops 300 m
cinematics.smokes.chimney Loops 130 m
cinematics.smokes.chimney_big Loops 120 m
cinematics.smokes.chimney_dark Loops 120 m
cinematics.smokes.chimney_dark_nowind Loops 120 m
cinematics.smokes.chimney_small Loops 120 m
cinematics.smokes.m4850k_chimney_big Loops 120 m
cinematics.smokes.m4850k_chimney_dark_nowind Loops 120 m
cinematics.smokes.smoke_ammunition Loops 215 m
cinematics.smokes.smoke_ammunition_b Loops 215 m
cinematics.smokes.smoke_city Loops 150 m
cinematics.smokes.smoke_ground_small_camera Loops 60 m
cinematics.smokes.smoke_incense Loops 60 m
cinematics.smokes.smoke_puff Loops
cinematics.smokes.smoke_small Loops 60 m
cinematics.water.Water_drops Loops
cinematics.water.pouring_water_01 Loops
cinematics.water.splash_big Once
cinematics.water.splash_small Loops 35.8 m
cinematics.water.steam_bath Loops
cinematics.water.vine_pouring Loops 2 m
cinematics.water.water_circle Loops 4 m
cinematics.water.water_drops_b Once 2 m
cinematics.water.water_fart Loops 4 m
cinematics.water.water_npc_move Loops 25 m
cinematics.water.water_npc_stand Loops 25 m
cinematics.water.water_player_move Loops 25 m
cinematics.water.water_player_stand Loops 25 m
cinematics.water.water_splash_a Loops 10 m
cinematics.water.water_splash_b Loops 10 m
cinematics.water.water_splash_big Loops
cinematics.water.water_splash_c Loops 10 m
cinematics.water.water_splash_directional Loops 10 m
cinematics.water.water_swim Loops 50 m
cinematics.weather.fog_ground_01 Loops
cinematics.weather.fog_ground_02 Loops
cinematics.weather.fog_ground_03 Loops
cinematics.weather.fog_ground_river Loops
cinematics.weather.hot_air Loops 300 m
cinematics.weather.rain_01 Loops 100 m
cinematics.weather.rain_01_ig Loops
cinematics.weather.rain_01_ig_b Loops
cinematics.weather.rain_01_ig_b_m1290t Loops
cinematics.weather.rain_02 Loops 100 m
cinematics.weather.rain_03 Loops 100 m
cinematics.weather.rain_03_ig Loops 100 m
cinematics.weather.rain_04_ig Loops 100 m
cinematics.weather.rain_M1290 Loops 50 m
cinematics.weather.rain_fg_ig Loops 50 m
cinematics.weather.rain_fg_ig_rotate Loops 50 m
cinematics.wood.planks_break Loops
cinematics.wood.sword_handle_trimming Loops
cinematics.wood.sword_hit_stick Loops
cinematics.wood.wood_break Once
cinematics.wood.wood_break_with_water Loops
collisions (74)
Effect Plays Seen from
collisions.combat.blood_head Once
collisions.combat.delete Loops
collisions.combat.destroyed_bow Loops
collisions.combat.destroyed_crossbow Loops
collisions.combat.destroyed_longsword Loops
collisions.combat.destroyed_mace Loops
collisions.combat.destroyed_polearm Loops
collisions.combat.destroyed_rifle Loops
collisions.combat.destroyed_shield Loops
collisions.combat.destroyed_shortsword Loops
collisions.combat.flickering Loops
collisions.combat.hit_blood_animevent_a Loops 100 m
collisions.combat.hit_blood_animevent_b Loops 100 m
collisions.combat.hit_blood_animevent_dagger Loops 100 m
collisions.combat.hit_boulder Loops 100 m
collisions.combat.hit_passed_arrow_fabric Loops
collisions.combat.hit_passed_arrow_plate Loops
collisions.combat.hit_passed_blunt Loops 100 m
collisions.combat.hit_passed_blunt_plate Loops 100 m
collisions.combat.hit_passed_blunt_unarmed Loops 100 m
collisions.combat.hit_passed_bullet_fabric Loops 100 m
collisions.combat.hit_passed_bullet_plate Loops 100 m
collisions.combat.hit_passed_stab_fabric Loops 100 m
collisions.combat.hit_passed_sword_fabric Loops 100 m
collisions.combat.hit_passed_sword_plate Loops 100 m
collisions.combat.hit_stopped_arrow_fabric Loops
collisions.combat.hit_stopped_arrow_plate Loops
collisions.combat.hit_stopped_mace_plate Loops
collisions.combat.hit_stopped_sword_fabric Loops
collisions.combat.hit_unarmed Loops
collisions.combat.sword_body Loops 100 m
collisions.combat.sword_body_stab Loops
collisions.combat.sword_plate Loops
collisions.combat.sword_sword Loops
collisions.combat.test_blue Loops
collisions.combat.test_green Loops
collisions.combat.test_particle Once
collisions.combat.test_red Loops
collisions.combat.wooden_sword_wooden_sword Loops
collisions.destructibles.arrow_ceramics Loops 12 m
collisions.destructibles.arrow_grass Loops 14 m
collisions.destructibles.arrow_metal Once 11 m
collisions.destructibles.arrow_mud Once 14 m
collisions.destructibles.arrow_mudwater Loops
collisions.destructibles.arrow_plaster Loops 15 m
collisions.destructibles.arrow_sack Loops
collisions.destructibles.arrow_soil Once 14 m
collisions.destructibles.arrow_stone Loops 15 m
collisions.destructibles.arrow_straw Loops 15 m
collisions.destructibles.arrow_water Loops 50 m
collisions.destructibles.arrow_wood Loops 15 m
collisions.destructibles.bullet_ceramics Loops
collisions.destructibles.bullet_grass Loops
collisions.destructibles.bullet_metal Loops
collisions.destructibles.bullet_mud Once
collisions.destructibles.bullet_mudwater Once
collisions.destructibles.bullet_plaster Loops
collisions.destructibles.bullet_sack Loops
collisions.destructibles.bullet_soil Loops
collisions.destructibles.bullet_stone Loops
collisions.destructibles.bullet_straw Loops
collisions.destructibles.bullet_wood Loops
collisions.destructibles.sword_metal Once
collisions.destructibles.sword_plaster Loops
collisions.destructibles.sword_stone Loops
collisions.destructibles.sword_straw Loops
collisions.destructibles.sword_wood Loops
collisions.test_smoke.a Loops
collisions.test_smoke.b Loops
collisions.water.water_npc_move Loops 25 m
collisions.water.water_npc_stand Loops 25 m
collisions.water.water_objects Loops 25 m
collisions.water.water_player_move Loops 25 m
collisions.water.water_player_stand Loops 25 m
firearms (5)
Effect Plays Seen from
firearms.hand_cannon.frontParticleEmit Loops
firearms.hand_cannon.frontParticleEmitNpc Loops
firearms.hand_cannon.topParticleEmit Loops
firearms.hand_cannon.topParticleEmitHorseback Loops
firearms.hand_cannon.topParticleEmitNpc Loops
particles_smithery (8)
Effect Plays Seen from
particles_smithery.particles_smithery.hammering_hit Once
particles_smithery.particles_smithery.hammering_hit_strong Once
particles_smithery.particles_smithery.handle_steam Loops
particles_smithery.particles_smithery.hardening_cool_down Loops
particles_smithery.particles_smithery.refraction Loops
particles_smithery.particles_smithery.sharpening Loops
particles_smithery.particles_smithery.sharpening_fail Loops
particles_smithery.particles_smithery.sparks Loops
particles_water (12)
Effect Plays Seen from
particles_water.rapids.eddy_small_a Loops
particles_water.streams.fishtrap Loops 14 m
particles_water.streams.surface_impact_medium Loops 25 m
particles_water.streams.surface_impact_small Loops
particles_water.streams.surface_impact_tiny Loops
particles_water.streams.water_blood_a Loops 80 m
particles_water.streams.water_blood_b Loops 80 m
particles_water.streams.water_stream_a Loops 80 m
particles_water.streams.water_wind Loops 25 m
particles_water.streams.wild_water Loops 100 m
particles_water.streams.wild_water_2 Loops 80 m
particles_water.waterfalls.falling_small Loops
particles_woodcutting (3)
Effect Plays Seen from
particles_woodcutting.cutting.planing_wood_chips Loops
particles_woodcutting.cutting.wood_chip Once
particles_woodcutting.cutting.wood_split Once 10 m
professions (10)
Effect Plays Seen from
professions.blacksmith.burning_iron Loops
professions.blacksmith.burning_iron_sword Loops
professions.blacksmith.forge_fire Loops 12 m
professions.blacksmith.forge_fire_big Loops 12 m
professions.blacksmith.hammering_hit Once
professions.blacksmith.hardening Loops 12 m
professions.blacksmith.hardening_npc Loops 15 m
professions.minting.coin_in_hand Once
professions.minting.coin_throw Once
professions.washing.close_eyes Once
ui (1)
Effect Plays Seen from
ui.fog_of_war Loops
workBehaviors (15)
Effect Plays Seen from
workBehaviors.bathhouse.herbs_crumble Loops 4 m
workBehaviors.bathhouse.herbs_water Loops 2 m
workBehaviors.bathhouse.splash Loops 2 m
workBehaviors.bathhouse.splash2 Loops 4 m
workBehaviors.bathhouse.splash_3 Loops 25 m
workBehaviors.bathhouse.splash_4 Loops 25 m
workBehaviors.bathhouse.water_pouring Loops 15 m
workBehaviors.butcher.salt Loops 3 m
workBehaviors.butcher.spice Loops 3 m
workBehaviors.housework.sweeping Loops 7 m
workBehaviors.stonemason.chisel Once 5 m
workBehaviors.stonemason.pick Once 6 m
workBehaviors.woodwork.chopping Once 8 m
workBehaviors.woodwork.cutting Once
workBehaviors.woodwork.sawing Loops 5 m