MovementMode
Defined in: server/api.d.ts:1259
The pace rule a server puts on one player. Both halves default to off, and a call to setMovementMode states both of them.
Properties
Section titled “Properties”walkByDefault
Section titled “walkByDefault”walkByDefault:
boolean
Defined in: server/api.d.ts:1263
Whether walking, rather than jogging, is the pace this player keeps coming back to. A preference: they start each body walking and return to it after every sprint, and their own toggle key works normally in between.
walkEnforced
Section titled “walkEnforced”walkEnforced:
boolean
Defined in: server/api.d.ts:1268
Whether this player may not run or sprint at all. A rule rather than a preference: it holds the engine’s own movement permissions, so the toggle key and the sprint key both stop raising the pace, and lifting it hands back whatever the body had before.