TrackInfo
Defined in: client/api.d.ts:543
One skill or stat a player levels, as the game’s own tables describe it.
Properties
Section titled “Properties”cap:
number
Defined in: client/api.d.ts:557
The highest level the game lets it reach.
induced
Section titled “induced”induced:
boolean
Defined in: client/api.d.ts:562
True for fencing alone: it is never earned, the game derives it from the five weapon skills, so XP handed to it is refused.
kind:
"skill"|"stat"
Defined in: client/api.d.ts:552
Whether it is a skill or one of the stats the skills sit on.
name:
string
Defined in: client/api.d.ts:547
The name every progression verb takes, as the game’s tables spell it: weapon_sword, thievery, strength.