BasePlayer
Defined in: server/api.d.ts:8866
Framework-owned base handle for a connected player, extended by each game or mod.
Extends
Section titled “Extends”Extended by
Section titled “Extended by”Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new BasePlayer(
id):BasePlayer
Defined in: server/api.d.ts:8871
Creates a wrapper for an existing connected player with this ID; it does not connect or spawn a player.
Parameters
Section titled “Parameters”number
Network entity identifier.
Returns
Section titled “Returns”BasePlayer
Inherited from
Section titled “Inherited from”Methods
Section titled “Methods”emit()
Section titled “emit()”emit(
eventName,payloadJson?):void
Defined in: server/api.d.ts:8939
Emits a named script event to this player’s client connection.
Parameters
Section titled “Parameters”eventName
Section titled “eventName”string
Client event name.
payloadJson?
Section titled “payloadJson?”string
Optional JSON payload forwarded verbatim to the owning client.
Returns
Section titled “Returns”void
getIP()
Section titled “getIP()”getIP():
string
Defined in: server/api.d.ts:8945
Returns this player’s current remote network address.
Returns
Section titled “Returns”string
Address string, or an empty string when the player or peer is unavailable.
getNametagColor()
Section titled “getNametagColor()”getNametagColor():
number
Defined in: server/api.d.ts:8926
Reads this player’s nametag color.
Returns
Section titled “Returns”number
Packed 0xAARRGGBB color; opaque white when untinted.
getNametagText()
Section titled “getNametagText()”getNametagText():
string
Defined in: server/api.d.ts:8920
Reads this player’s nametag text override.
Returns
Section titled “Returns”string
The override, or an empty string when the player’s own name is drawn.
isNametagHealthVisible()
Section titled “isNametagHealthVisible()”isNametagHealthVisible():
boolean
Defined in: server/api.d.ts:8914
Checks whether the health bar under this player’s nametag is shown.
Returns
Section titled “Returns”boolean
True unless the health bar was hidden; false also when this game has no nametags.
isNametagVisible()
Section titled “isNametagVisible()”isNametagVisible():
boolean
Defined in: server/api.d.ts:8908
Checks whether this player’s nametag is shown to other players.
Returns
Section titled “Returns”boolean
True unless the nametag was hidden; false also when this game has no nametags.
kick()
Section titled “kick()”kick(
reason?):void
Defined in: server/api.d.ts:8932
Disconnects this player from the server.
Parameters
Section titled “Parameters”reason?
Section titled “reason?”string
Optional reason shown to the disconnected player; omitting it uses the generic kicked reason.
Returns
Section titled “Returns”void
setNametagColor()
Section titled “setNametagColor()”setNametagColor(
color):void
Defined in: server/api.d.ts:8969
Tints the text on this player’s nametag.
Parameters
Section titled “Parameters”number
Packed 0xAARRGGBB color.
Returns
Section titled “Returns”void
setNametagHealthVisible()
Section titled “setNametagHealthVisible()”setNametagHealthVisible(
visible):void
Defined in: server/api.d.ts:8957
Shows or hides the health bar under this player’s nametag, leaving the name itself alone.
Parameters
Section titled “Parameters”visible
Section titled “visible”boolean
True to show the health bar under this player’s name, false to hide it.
Returns
Section titled “Returns”void
setNametagText()
Section titled “setNametagText()”setNametagText(
text?):void
Defined in: server/api.d.ts:8963
Overrides the text drawn on this player’s nametag.
Parameters
Section titled “Parameters”string
Text to show instead of the player’s name, cut to 64 bytes; empty or omitted restores the name.
Returns
Section titled “Returns”void
setNametagVisible()
Section titled “setNametagVisible()”setNametagVisible(
visible):void
Defined in: server/api.d.ts:8951
Shows or hides the name over this player’s head for every other player. The health bar has its own switch, and each player can still hide all nametags locally.
Parameters
Section titled “Parameters”visible
Section titled “visible”boolean
True to show this player’s nametag to everyone, false to hide it.
Returns
Section titled “Returns”void
setVirtualWorld()
Section titled “setVirtualWorld()”setVirtualWorld(
world):void
Defined in: server/api.d.ts:8797
Moves this entity into another virtual world.
Parameters
Section titled “Parameters”number
Virtual-world identifier used to partition replication and visibility.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”setVisibleTo()
Section titled “setVisibleTo()”setVisibleTo(
player):void
Defined in: server/api.d.ts:8803
Restricts replication of this entity to one owning connection while preserving normal range and visibility checks.
Parameters
Section titled “Parameters”player
Section titled “player”Entity | null
Player-owned entity whose connection should exclusively receive this entity, or null to clear the restriction.
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”toString()
Section titled “toString()”toString():
string
Defined in: server/api.d.ts:8902
Formats this player handle for logging and debugging.
Returns
Section titled “Returns”string
Text containing the player’s network entity ID.
Inherited from
Section titled “Inherited from”Properties
Section titled “Properties”discordId
Section titled “discordId”
readonlydiscordId:string
Defined in: server/api.d.ts:8881
Authenticated Discord identifier, or an empty string when unavailable.
hardwareId
Section titled “hardwareId”
readonlyhardwareId:string
Defined in: server/api.d.ts:8886
Framework hardware identifier, or an empty string when unavailable.
readonlyid:number
Defined in: server/api.d.ts:8765
Immutable network entity identifier.
Inherited from
Section titled “Inherited from”
readonlyip:string
Defined in: server/api.d.ts:8896
Current remote network address, or an empty string when unavailable.
readonlyping:number
Defined in: server/api.d.ts:8891
Current round-trip latency in milliseconds, or -1 when unavailable.
position
Section titled “position”position:
Vector3
Defined in: server/api.d.ts:8775
Authoritative world-space position; assignment forces replicated state.
Inherited from
Section titled “Inherited from”rotation
Section titled “rotation”rotation:
Vector3|Quaternion
Defined in: server/api.d.ts:8780
Authoritative rotation; reads return a quaternion and assignments accept a quaternion or Euler angles in degrees.
Inherited from
Section titled “Inherited from”
readonlystate:StateBag
Defined in: server/api.d.ts:8785
Arbitrary key/value state carried by this entity. The server writes it and every client that can see the entity receives it; see StateBag.
Inherited from
Section titled “Inherited from”steamId
Section titled “steamId”
readonlysteamId:string
Defined in: server/api.d.ts:8876
Authenticated Steam identifier, or an empty string when unavailable.
virtualWorld
Section titled “virtualWorld”
readonlyvirtualWorld:number
Defined in: server/api.d.ts:8770
Current virtual-world identifier.