DerivedPlayerStat
constDerivedPlayerStat:object
Defined in: server/api.d.ts:775
Read-only computed player stats. Use getDerivedStat; these values cannot be passed to setStat.
Type Declaration
Section titled “Type Declaration”Alcoholism
Section titled “Alcoholism”
readonlyAlcoholism:"alcoholism"
Computed alcoholism reading, not the persistent soul resource.
ArmorRating
Section titled “ArmorRating”
readonlyArmorRating:"armorRating"
Effective armor rating.
Bleeding
Section titled “Bleeding”
readonlyBleeding:"bleeding"
Total bleeding strength.
Bloodiness
Section titled “Bloodiness”
readonlyBloodiness:"bloodiness"
Native bloodiness reading.
CarriedWeight
Section titled “CarriedWeight”
readonlyCarriedWeight:"carriedWeight"
Carried weight in the same units as InventoryCapacity.
Charisma
Section titled “Charisma”
readonlyCharisma:"charisma"
Effective charisma.
Consciousness
Section titled “Consciousness”
readonlyConsciousness:"consciousness"
Consciousness; zero means knocked out.
Conspicuousness
Section titled “Conspicuousness”
readonlyConspicuousness:"conspicuousness"
Effective conspicuousness.
Dirtiness
Section titled “Dirtiness”
readonlyDirtiness:"dirtiness"
Native dirtiness reading; reading it does not clean the body or equipment.
Drunkenness
Section titled “Drunkenness”
readonlyDrunkenness:"drunkenness"
Native drunkenness value.
Encumbrance
Section titled “Encumbrance”
readonlyEncumbrance:"encumbrance"
Native encumbrance reading.
Fragrance
Section titled “Fragrance”
readonlyFragrance:"fragrance"
Native fragrance reading.
Hangover
Section titled “Hangover”
readonlyHangover:"hangover"
Native hangover reading.
InventoryCapacity
Section titled “InventoryCapacity”
readonlyInventoryCapacity:"inventoryCapacity"
Native carrying capacity, including applicable equipment effects.
Morale
Section titled “Morale”
readonlyMorale:"morale"
Native morale reading.
readonlyNoise:"noise"
Effective noise.
NormalizedRunSpeed
Section titled “NormalizedRunSpeed”
readonlyNormalizedRunSpeed:"normalizedRunSpeed"
Normalized run speed; not world-space velocity.
OverallArmorDefense
Section titled “OverallArmorDefense”
readonlyOverallArmorDefense:"overallArmorDefense"
Overall armor defense.
OverallWeaponAttack
Section titled “OverallWeaponAttack”
readonlyOverallWeaponAttack:"overallWeaponAttack"
Overall weapon attack.
Poisoning
Section titled “Poisoning”
readonlyPoisoning:"poisoning"
Native poisoning value; not every named poison changes this value.
RunSpeedBase
Section titled “RunSpeedBase”
readonlyRunSpeedBase:"runSpeedBase"
Native base run speed.
Sleeping
Section titled “Sleeping”
readonlySleeping:"sleeping"
Sleepiness; above zero means asleep.
readonlySmell:"smell"
Native smell reading.
SmellIntensity
Section titled “SmellIntensity”
readonlySmellIntensity:"smellIntensity"
Native smell intensity.
Visibility
Section titled “Visibility”
readonlyVisibility:"visibility"
Effective visibility.