ProgressionSnapshot
Defined in: server/api.d.ts:1239
Everything a server needs to put a player’s progression back: plain JSON a resource can store however it likes. A player starts every session with a fresh character, so this is how progression outlives a disconnect.
Properties
Section titled “Properties”perkPoints
Section titled “perkPoints”perkPoints:
Record<string,number>
Defined in: server/api.d.ts:1253
Unspent points per tree: track names, and main.
perks:
string[]
Defined in: server/api.d.ts:1248
Every perk owned, by name.
tracks
Section titled “tracks”tracks:
Record<string, {level:number;xp:number; }>
Defined in: server/api.d.ts:1243
Level and XP into the next level, per track name.