Marker materials
Every material Marker.place can draw a ground marker with, split into the ones for projected decals and the ones for mesh shapes.
Marker.place takes a material path, and
Marker.list returns them, filtered by a prefix.
Marker.place("materials/decals/arrow", player.position, { shape: "decal", size: 2 });Marker.place("materials/filters/fade_short_70", player.position, { shape: "cylinder", height: 3 });const signs = Marker.list("materials/decals/burglar");A decal material is painted onto the ground, and a mesh material colours a shape standing in the world. Use each with its own kind of shape. See Markers and trigger zones.
For decals (shape: "decal")
Section titled “For decals (shape: "decal")”materials/decals/ (207)
materials/decals/arrow, materials/decals/burglar_signs_dealer, materials/decals/burglar_signs_dog, materials/decals/burglar_signs_dog-richness, materials/decals/burglar_signs_dog-richness-underground, materials/decals/burglar_signs_dog-underground, materials/decals/burglar_signs_haystack, materials/decals/burglar_signs_haystack-dealer, materials/decals/burglar_signs_richness, materials/decals/burglar_signs_richness-haystack, materials/decals/burglar_signs_richness-underground, materials/decals/burglar_signs_underground, materials/decals/burglar_signs_underground-haystack, materials/decals/chalk_cross, materials/decals/court_fake_vaclav, materials/decals/court_fake_window_a, materials/decals/crypt_engraving, materials/decals/decal_algae_a, materials/decals/decal_amulet, materials/decals/decal_bavor, materials/decals/decal_birdshit_a, materials/decals/decal_birdshit_b, materials/decals/decal_birdshit_c, materials/decals/decal_black_mold, materials/decals/decal_black_powder_cin, materials/decals/decal_blood_a, materials/decals/decal_blood_a_old, materials/decals/decal_blood_b, materials/decals/decal_blood_c, materials/decals/decal_blood_c_old, materials/decals/decal_blood_d, materials/decals/decal_blood_d_old, materials/decals/decal_blood_e, materials/decals/decal_bloody_palm_print, materials/decals/decal_bloody_palm_print_b, materials/decals/decal_bones_trash, materials/decals/decal_brown_leaking, materials/decals/decal_burned_ash, materials/decals/decal_burned_coalmakers, materials/decals/decal_burned_wood, materials/decals/decal_candelabra, materials/decals/decal_candles, materials/decals/decal_candlestick_a, materials/decals/decal_candlestick_b, materials/decals/decal_charcoal_devil, materials/decals/decal_cobblestones_b_sparse, materials/decals/decal_cobblestones_c, materials/decals/decal_cobblestones_c_soil, materials/decals/decal_cobblestones_sparse, materials/decals/decal_dirty_stuff, materials/decals/decal_erb_generic, materials/decals/decal_erb_generic_b, materials/decals/decal_erb_generic_c, materials/decals/decal_fabric_dye_green_a, materials/decals/decal_farmland, materials/decals/decal_floor_rubbish, materials/decals/decal_floor_tile_a, materials/decals/decal_flour_a, materials/decals/decal_flour_b, materials/decals/decal_fungus_a, materials/decals/decal_graffiti_01, materials/decals/decal_graffiti_02, materials/decals/decal_graffiti_03, materials/decals/decal_graffiti_04, materials/decals/decal_graffiti_05, materials/decals/decal_graffiti_06, materials/decals/decal_graffiti_07, materials/decals/decal_graffiti_08, materials/decals/decal_graffiti_09, materials/decals/decal_graffiti_10, materials/decals/decal_graffiti_11, materials/decals/decal_graffiti_12, materials/decals/decal_graffiti_13, materials/decals/decal_grass_trampled, materials/decals/decal_gravel, materials/decals/decal_green_leaking, materials/decals/decal_green_leaking2, materials/decals/decal_gunpowder_spilled, materials/decals/decal_horseshoe_carving, materials/decals/decal_lamp_table_leather, materials/decals/decal_lamp_table_rustic_b, materials/decals/decal_lamp_wall_fancy_a, materials/decals/decal_lamp_wall_rustic_a, materials/decals/decal_lantern_table_fancy, materials/decals/decal_leaking_black, materials/decals/decal_leaking_dense_dark, materials/decals/decal_leaking_rock, materials/decals/decal_leaking_wet, materials/decals/decal_leaking_wet_noborder, materials/decals/decal_moss_a, materials/decals/decal_moss_b, materials/decals/decal_moss_c, materials/decals/decal_moss_d, materials/decals/decal_moss_d_darker, materials/decals/decal_moss_d_redish, materials/decals/decal_moss_e, materials/decals/decal_moss_leaking_a, materials/decals/decal_moss_leaking_b, materials/decals/decal_moss_leaking_trosky, materials/decals/decal_paint_a, materials/decals/decal_paint_b, materials/decals/decal_paint_c, materials/decals/decal_plaster_cracks_a, materials/decals/decal_plaster_cracks_a_orange, materials/decals/decal_plaster_cracks_b, materials/decals/decal_plaster_cracks_b_orange, materials/decals/decal_plaster_cracks_c, materials/decals/decal_plaster_cracks_c_dark, materials/decals/decal_plaster_cracks_c_orange, materials/decals/decal_plaster_cracks_d, materials/decals/decal_plaster_damage_a, materials/decals/decal_plaster_damage_a_dark, materials/decals/decal_plaster_damage_b, materials/decals/decal_plaster_patch_baige, materials/decals/decal_plaster_patch_baige_strongnormal, materials/decals/decal_plaster_patch_white, materials/decals/decal_plaster_patch_white_b, materials/decals/decal_plaster_patch_white_b_dark, materials/decals/decal_plaster_patch_white_b_yellow, materials/decals/decal_plaster_roughpatch_a, materials/decals/decal_plaster_washed_a, materials/decals/decal_plaster_washed_a_shaped, materials/decals/decal_plaster_washed_a_shaped_yellow, materials/decals/decal_plaster_washed_a_white, materials/decals/decal_plaster_washed_b, materials/decals/decal_plaster_washed_b_green, materials/decals/decal_plaster_washed_b_shaped, materials/decals/decal_plaster_washed_c, materials/decals/decal_poi_wallmap, materials/decals/decal_puddle_h, materials/decals/decal_q_barrel_sedlec, materials/decals/decal_red_leaking, materials/decals/decal_red_leaking_bright, materials/decals/decal_road_side_dark, materials/decals/decal_road_side_f, materials/decals/decal_road_straight_b, materials/decals/decal_road_straight_brown, materials/decals/decal_road_straight_dark, materials/decals/decal_road_straight_tracks, materials/decals/decal_road_turn_a_dry, materials/decals/decal_road_turn_a_wet, materials/decals/decal_rock_sandstone_a, materials/decals/decal_roof_leaking_a, materials/decals/decal_roof_leaking_a_dark, materials/decals/decal_sand_red, materials/decals/decal_sandstone_rocks_dirt, materials/decals/decal_sandstone_rocks_dirt_dark, materials/decals/decal_sandstone_rocks_dirt_dark_nonormal, materials/decals/decal_sandstone_rocks_forest, materials/decals/decal_sandy_soil, materials/decals/decal_sawdust, materials/decals/decal_sawdust_old, materials/decals/decal_shadow_bed, materials/decals/decal_smoke_stain_big, materials/decals/decal_soil_a, materials/decals/decal_soil_b, materials/decals/decal_soil_c, materials/decals/decal_spider, materials/decals/decal_stone_flat_a, materials/decals/decal_stony_mud, materials/decals/decal_stony_mud_sparse, materials/decals/decal_strawman_target, materials/decals/decal_tailings, materials/decals/decal_timbered_a, materials/decals/decal_timbered_a_weak, materials/decals/decal_timbered_b, materials/decals/decal_timbered_trosky, materials/decals/decal_tree_carving, materials/decals/decal_trosky_bob, materials/decals/decal_trosky_rock_mixed_lichen_and_moss, materials/decals/decal_trosky_rocks_cracked_rock, materials/decals/decal_trosky_rocks_cracked_rock1, materials/decals/decal_trosky_rocks_moss1, materials/decals/decal_trosky_rocks_radioactive_lichen, materials/decals/decal_trosky_rocks_red_lichen, materials/decals/decal_trosky_rocks_white_lichen, materials/decals/decal_trosky_rocks_yellow_lichen, materials/decals/decal_trosky_rocks_yellow_lichen_b, materials/decals/decal_vezak_rocks_white_a, materials/decals/decal_vezak_rocks_white_b, materials/decals/decal_wall_kh, materials/decals/decal_wall_kh_plaster, materials/decals/decal_wall_red, materials/decals/decal_wet, materials/decals/decal_wet_b, materials/decals/decal_wet_irregular, materials/decals/decal_wet_round, materials/decals/decal_white_leaking, materials/decals/decal_white_leaking_b, materials/decals/decal_window_shutter, materials/decals/decal_yellow_leaking, materials/decals/decal_yellow_leaking_dense, materials/decals/decal_yellow_leaking_dense_b, materials/decals/decal_yellow_leaking_dense_b_blue, materials/decals/decal_yellow_leaking_dense_c, materials/decals/decal_yellow_leaking_dense_d, materials/decals/default, materials/decals/door_floor_ctratches, materials/decals/door_floor_ctratches_rough, materials/decals/linear_moss, materials/decals/roof_wood_shingles_decal_a, materials/decals/tourist_sign, materials/decals/tourist_sign_blue, materials/decals/tourist_sign_green, materials/decals/tourist_sign_yellow, materials/decals/trosky_chapel_engraving, materials/decals/wood_worn_decal
materials/decals/destructibles/ (12)
materials/decals/destructibles/decal_blood_slash, materials/decals/destructibles/decal_fabric_01, materials/decals/destructibles/decal_metal_01, materials/decals/destructibles/decal_mud_01, materials/decals/destructibles/decal_plaster_01, materials/decals/destructibles/decal_plaster_02, materials/decals/destructibles/decal_plaster_03, materials/decals/destructibles/decal_soil_01, materials/decals/destructibles/decal_straw, materials/decals/destructibles/decal_wood_01, materials/decals/destructibles/decal_wood_02, materials/decals/destructibles/decal_wood_03
For mesh shapes (cylinder, sphere, chevron, cube, plane)
Section titled “For mesh shapes (cylinder, sphere, chevron, cube, plane)”materials/filters/ (23)
materials/filters/circle_long_05, materials/filters/circle_long_10, materials/filters/circle_long_15, materials/filters/circle_short_05, materials/filters/circle_short_10, materials/filters/circle_short_15, materials/filters/fade_long_05, materials/filters/fade_long_10, materials/filters/fade_long_15, materials/filters/fade_long_50, materials/filters/fade_short_05, materials/filters/fade_short_10, materials/filters/fade_short_15, materials/filters/fade_short_70, materials/filters/foreground_rain_03, materials/filters/invisible_material_01, materials/filters/square_long_05, materials/filters/square_long_10, materials/filters/square_long_15, materials/filters/square_short_05, materials/filters/square_short_10, materials/filters/square_short_15, materials/filters/square_short_30
materials/special/ (24)
materials/special/collision_proxy_corpses_barrier, materials/special/collision_proxy_counterfeiters_barrier, materials/special/collision_proxy_deep_water_barrier, materials/special/collision_proxy_entitiesonly, materials/special/collision_proxy_horseonly, materials/special/collision_proxy_level_barrier, materials/special/collision_proxy_level_barrier_no_slowdown, materials/special/collision_proxy_material, materials/special/collision_proxy_material_forest, materials/special/collision_proxy_material_navignore, materials/special/collision_proxy_material_puddle, materials/special/collision_proxy_no_photomode, materials/special/collision_proxy_npc_only, materials/special/collision_proxy_player_only, materials/special/collision_proxy_return_to_skalice_barrier, materials/special/collision_proxy_slowwater, materials/special/collision_proxy_window, materials/special/hlod_vertex_color, materials/special/nodraw, materials/special/raycast_proxy, materials/special/replaceme_material, materials/special/shadow_proxy, materials/special/terrain_restricted_area, materials/special/terrain_shadow_proxy
objects/special/ (1)
objects/special/editorprimitive