PatrolRouteDefinition
Defined in: server/api.d.ts:4864
The format saved by World Builder and accepted by PatrolRoute.create.
Properties
Section titled “Properties”id:
string
Defined in: server/api.d.ts:4868
Stable globally unique id, up to 128 bytes. Use a namespace such as town.guard-loop.
optionalmode?:"once"|"loop"|"pingPong"
Defined in: server/api.d.ts:4883
Defaults to loop. Ping-pong visits each endpoint once per turn.
optionalname?:string
Defined in: server/api.d.ts:4873
Display name, up to 256 bytes.
points
Section titled “points”points:
PatrolPoint[]
Defined in: server/api.d.ts:4878
1 to 256 ordered waypoints.
radius?
Section titled “radius?”
optionalradius?:number
Defined in: server/api.d.ts:4898
Default arrival radius; 1.5 metres when omitted.
speed?
Section titled “speed?”
optionalspeed?:"walk"|"jog"|"run"
Defined in: server/api.d.ts:4888
Default leg speed; walk when omitted.
waitSeconds?
Section titled “waitSeconds?”
optionalwaitSeconds?:number
Defined in: server/api.d.ts:4893
Default arrival wait, 0 to 3600; defaults to zero.