SoulSkills
Defined in: client/api.d.ts:433
The nine skills a hit or a draw is evaluated against, in the game’s own units.
Properties
Section titled “Properties”dagger
Section titled “dagger”dagger:
number
Defined in: client/api.d.ts:467
Skill level, or 0 while the body has published no soul.
defense
Section titled “defense”defense:
number
Defined in: client/api.d.ts:447
Skill level, or 0 while the body has published no soul.
fencing
Section titled “fencing”fencing:
number
Defined in: client/api.d.ts:437
Skill level, or 0 while the body has published no soul.
heavyWeapons
Section titled “heavyWeapons”heavyWeapons:
number
Defined in: client/api.d.ts:457
Skill level, or 0 while the body has published no soul.
largeWeapons
Section titled “largeWeapons”largeWeapons:
number
Defined in: client/api.d.ts:472
Skill level, or 0 while the body has published no soul.
marksmanship
Section titled “marksmanship”marksmanship:
number
Defined in: client/api.d.ts:462
Skill level, or 0 while the body has published no soul.
survival
Section titled “survival”survival:
number
Defined in: client/api.d.ts:442
Skill level, or 0 while the body has published no soul.
sword:
number
Defined in: client/api.d.ts:452
Skill level, or 0 while the body has published no soul.
unarmed
Section titled “unarmed”unarmed:
number
Defined in: client/api.d.ts:477
Skill level, or 0 while the body has published no soul.