NearestDoor
Defined in: server/api.d.ts:5509
Properties
Section titled “Properties”distance
Section titled “distance”distance:
number|undefined
Defined in: server/api.d.ts:5538
How far the player is from it, in metres. Present only when one was found.
door:
Door|null
Defined in: server/api.d.ts:5523
The door handle. Null whenever found is false.
found:
boolean
Defined in: server/api.d.ts:5513
Whether the client had a door in sight and it belongs to this level.
guid:
string|undefined
Defined in: server/api.d.ts:5528
The door’s level EntityGuid as hex, present only when one was found.
locked
Section titled “locked”locked:
boolean|undefined
Defined in: server/api.d.ts:5548
Whether it is locked, as the client at it sees right now. Present only when one was found.
name:
string|undefined
Defined in: server/api.d.ts:5533
The name the level gives the door, often empty. Present only when one was found.
open:
boolean|undefined
Defined in: server/api.d.ts:5543
Whether it is standing open, as the client at it sees right now. Present only when one was found.
reason
Section titled “reason”reason:
string
Defined in: server/api.d.ts:5518
Why there is no door: nothing in sight, another level, no answer, or a caller who left. Empty when one was found.