DiceMatchOptions
Defined in: server/api.d.ts:2934
How a dice match is played.
Properties
Section titled “Properties”firstName?
Section titled “firstName?”
optionalfirstName?:string
Defined in: server/api.d.ts:2943
First seat’s scoreboard label, up to 64 UTF-8 bytes without control characters. Empty or omitted uses the native label.
secondName?
Section titled “secondName?”
optionalsecondName?:string
Defined in: server/api.d.ts:2948
Second seat’s scoreboard label. Each client maps the seat to its local or opponent column.
targetScore?
Section titled “targetScore?”
optionaltargetScore?:number
Defined in: server/api.d.ts:2938
The score that wins, banked at the end of a turn. 2000 when omitted, at most 100000.