SiegeResult
Defined in: server/api.d.ts:5785
Properties
Section titled “Properties”accepted
Section titled “accepted”accepted:
boolean
Defined in: server/api.d.ts:5789
Whether the engine did it.
reason
Section titled “reason”reason:
string
Defined in: server/api.d.ts:5794
Why it did not, as a phrase that reads after the engine’s name: is not loaded, cannot fire: the target is further than the engine can throw. Empty when it did.
seconds
Section titled “seconds”seconds:
number
Defined in: server/api.d.ts:5799
How long until the step it started is over: the whole load for load, until the projectile is let go for fire. 0 when nothing happened.